Job Description
Looking for a 3D Environment Artist to join our team on Bloody Hell Hotel , a darkly whimsical Gothic sim game. We’re looking for someone who can take a simple blockout and visual references and turn them into high-quality, gothic-inspired modular architecture. The role involves a blockout-to-final pipeline with creative freedom : making strong architectural and visual decisions while keeping assets production-ready and restrained in detail (medium density, no sculpt-heavy workflow). You should be comfortable interpreting references and elevating blockouts into cohesive, atmospheric architecture for a first-person game.
modular environment assets
UV unwrapping
Clean, game-ready topology
hard-surface workflows
Architectural thinking
medieval or gothic-inspired architecture
Please send your portfolio to jobs@unfoldgames.org (topology / wireframe should be visible in your samples).