Spine Animator For Video Games

July 9, 2026

No location

Full-time

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Job Description

Job Description
We are looking for a talented Spine Animator to join the team and bring the characters, interfaces and visual elements of our video games to life. The selected person will work collaboratively with the art, design and development teams to create fluid, expressive animations aligned with the visual style of the game. If you are passionate about animation for video games and enjoy collaborating on creative projects, we want to meet you.
Responsibilities:
Create character animations, graphic assets and user interfaces using Spine.
Perform rigging, meshing, skinning and animation of assets for integration into the game.
Develop animations for the graphical user interface (GUI) and visual effects.
Collaborate with game designers, programmers, and other artists to ensure optimal integration of animations.
Participate in the development of new video game projects, providing creativity and attention to detail throughout the production process.
Requirements:
More than 2 years of experience in animation for video games or similar projects.
Demonstrable experience using Spine for rigging, meshing, skinning and animation.
Photoshop proficiency.
Knowledge and application of the 12 principles of animation.
Experience in the video game industry, especially valuing passion for video games.
High level of English.
Ability to work as a team and collaborate with multidisciplinary profiles.

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