3d Artist Of Video Game Environments

April 28, 2026

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Internship

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Job Description

Job Description
We are looking for a 3D artist to create environments and resources for video games, participating in the development of game worlds with a level of detail and realism.
Responsibilities:
Develop, optimize and integrate 3D resources for maps from the initial phase to their implementation in the engine.
Create 3D assets with realistic level of detail for level projects.
Prepare assets for real-time use within the game engine.
Create and configure materials, textures and decorative elements.
Work with complexity models and photogrammetric scans.
Optimize performance and correct technical errors in resources.
Requirements:
At least 2 years of experience as a 3D artist in video games.
Valuable experience in AAA projects.
Knowledge of PBR workflow.
Experience in creating low poly and high poly models.
Knowledge of ZBrush for hard surface modeling.
Experience in optimized UVs and mapping.
Knowledge of map baking without errors.
Experience in realistic texturing and use of weathering to give visual narrative to objects.
Experience with cutout sheets and modular textures.
Ability to work in teams with artistic and technical profiles.
Problem solving skills and attention to detail.
Proactive attitude and learning capacity.
Basic level of English.

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