Job Description
Job Description
We are looking for a 3D environment artist to work on the creation of scenarios and visual resources for video game projects, participating in the entire process from design to final implementation.
Responsibilities:
Create 3D environments and resources such as architectural kits and setting elements.
Develop complete levels, including lighting, composition and setting.
Ensure that resources meet technical and performance requirements without losing visual quality.
Collaborate with art, design and technical profiles to align project objectives.
Work following defined processes and provide improvements when necessary.
Maintain visual coherence and attention to detail in the environments.
Requirements:
Between 3 and 6 years of experience as an environment artist or equivalent experience.
Portfolio showing work on environments and level composition.
Use of tools such as Unreal Engine, Maya, 3ds Max or Blender, and Substance Painter or Designer.
Experience in creating optimized resources for video games (LOD, texel density, performance).
Knowledge of lighting, composition and environmental narrative.
Ability to develop work from concept to engine implementation.
Experience working as a team in video game development.
Ability to work autonomously in dynamic environments, including remote work.
Salary to receive
To agree