Character Artist Specialized in Unity3d

February 18, 2026

No location

Full-time

RemotoJOB

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Job Description

Job Description
You will be responsible for creating high-quality, optimized character art that performs well on mobile devices while maintaining artistic excellence and visual clarity.
You will work across all character creation processes, collaborate with technical and gameplay teams, and help define artistic standards for stylized character content.
This position is high level and will influence artistic direction, workflows and quality standards in a fully remote studio environment.
Responsibilities:
Produce stylized, polished and game-ready characters, with a strong silhouette, appeal and personality.
Create character assets with model, UV, texture and shading optimized for mobile platforms in Unity3D.
Balance art quality with performance limitations, including memory, draw calls, and battery considerations.
Import and configure characters in Unity3D, ensuring correct materials, shaders, detail levels and lighting.
Work with animation and technical art teams to ensure characters work properly with equipment and game systems.
Solve visual and performance problems in the engine.
Define and maintain technical art standards for stylized characters in mobile workflows.
Create and document best practices for asset optimization, texture pipelines, shader configurations, and prefabs.
Collaborate with technical artists to refine tools for mobile art workflows.
Work with designers, animators, technical artists and programmers in a remote setting.
Offer guidance and review other artists' art to maintain visual and technical quality.
Contribute to artistic documentation, naming conventions and quality benchmarks.
Requirements:
More than 5 years of professional experience as a character artist in the video game industry.
Demonstrated experience shipping stylized game content, preferably for Unity3D and mobile platforms.
Stylized character modeling and texturing skills.
Understanding shape, stylization of anatomy, color and visual legibility.
Knowledge of real-time restrictions affecting characters on mobile devices.
Experience with Unity3D workflows.
Experience in character optimization for mobile platforms (texture atlas, efficient shading, batch processing).
Comfort working with tools such as Blender, Maya, Substance Painter or similar.
Focus on problem solving with attention to artistic and technical details.
Fluent English both written and spoken.
Experience as a mentor.
Familiarity with shader graphics or custom shaders to achieve stylized visual styles.
Knowledge of procedural or automation tools to accelerate artistic workflows.

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