Job Description
Job Description
Looking for an Environment Generalist Artist to join the art team and participate in the development of projects in Unreal Engine 5.
The selected person will work on creating immersive and visually impactful worlds, contributing to both the artistic quality and technical coherence of the environments. This is a position with a strong creative and technical component.
Responsibilities:
Contribute to raising the visual quality of environments and propose improvements on a continuous basis.
Translate concepts and references into optimized and visually attractive 3D environments (props, environment elements and level design support).
Act as a connection point between art teams and other departments to ensure visual consistency and gameplay.
Communicate work progress both at the planning and technical decision levels.
Adapt between a global vision of the environment and the detail of each asset to understand the impact on general production.
Contribute to a collaborative and positive work environment within the team.
Assume additional responsibilities based on project needs.
Requirements:
Experience as an environment artist in published video games.
Experience in related disciplines such as props, textures, lighting or level design.
Artistic sensitivity (painting, drawing, cinema, video games or other visual disciplines).
Good technical judgment to understand the impact of art on performance and production.
Ability to observe and pay attention to detail in scenes and objects.
Experience working with Unreal Engine or other real-time engines.
Experience with procedural tools such as Houdini or Blender.
Knowledge of shaders (valuable).
Ability to work autonomously and meet deadlines.
Communication and teamwork skills.
High level of English.
Salary to receive
To agree