Job Description
Job Description
We are looking for a Generalist Environment Artist to join the art team and participate in the development of projects created with Unreal Engine 5. The selected person will be responsible for designing and building visually stunning 3D environments, optimized for performance and aligned with the artistic vision of the game, collaborating with other teams to create immersive and memorable experiences.
Responsibilities:
Create and optimize high-quality 3D environments for projects developed in Unreal Engine 5.
Transform artistic concepts and visual investigations into optimized 3D elements and scenarios.
Mainly design objects and environmental resources, also collaborating on aspects related to level design.
Collaborate with other teams to ensure environments are attractive, functional, and easy to iterate during development.
Propose technical and artistic solutions that improve visual quality and workflow efficiency.
Track task progress, communicating work status, deadlines, and the impact of technical decisions.
Continuously evaluate the impact of artistic decisions both at a detailed level and on the project as a whole.
Help maintain a collaborative work environment and support the growth of the rest of the team when necessary.
Requirements:
Experience as an Environment Artist in published video games.
Experience in other related disciplines, such as prop creation, lighting, texturing or level design, will be an advantage.
Artistic criteria and knowledge of disciplines such as painting, drawing, cinema or video games.
Technical knowledge about creating environments and optimizing resources for graphics engines.
Ability to observe and pay attention to detail, with sensitivity to visual composition and environmental narrative.
Experience working with Unreal Engine and real-time editors.
Ability to work autonomously, meet deadlines and maintain fluid communication with the team.
Advanced level of English.
Salary to receive
To agree