Job Description
Job Description
An artist profile is sought for the visual development of humans and creatures in video game and film projects, with a focus on realism and visual coherence.
Responsibilities:
Design and representation of human characters and creatures in realistic style, including anatomy, face, costumes, equipment, aging, damage and materials.
Creation of turnarounds, expression sheets, lighting guides and material references to support modelers and texturizers.
Collaboration with art direction in defining silhouettes, color palettes and cultural authenticity of different groups or factions.
Development of 2D iterations to validate shapes under realistic lighting.
Adaptation of designs to camera references and lighting conditions.
Requirements:
More than 4 years of experience in video games, cinema or VFX in concept art of realistic characters with published works.
Portfolio that demonstrates mastery of facial expressions and emotional variety.
Knowledge of human and animal anatomy, proportions and aging.
Mastery of skin, fabrics, metals and material wear in realistic environments.
Ability to work with camera references and real lighting.
Photoshop proficiency.
Good visual communication skills.
Ability to work autonomously in remote environments with distributed teams.
Salary to receive
To agree