Job Description
Job Description
We are looking for a person with experience in creating characters for video games, focused on visual quality and adaptation to production environments.
Responsibilities:
Create characters, creatures and weapons with technical and artistic quality.
Adjust or create surface shaders for characters in play.
Collaborate with animation to ensure integration and movement.
Maintain production flow and meet deadlines.
Correct errors and document cases in the knowledge base.
Support profiles with less experience.
Participate in the incorporation of new people to the team.
Requirements:
More than 5 years of experience.
Participation in at least one published AAA title.
Ability to create characters with personality and realism.
Experience in high poly and low poly modeling, as well as texturing.
Ability to adapt to different styles.
Knowledge in organic modeling (faces, clothes, creatures).
Knowledge of hard surface (armor, weapons).
Experience with PBR-based shaders.
Use of 3D tools (Maya, 3ds Max or Modo, ZBrush, Marvelous Designer, Substance Painter).
English level.
Motivation for video game development.
It will be valued:
Experience with Unreal Engine.
Salary to receive
To agree