Job Description
To help us process your application efficiently, please start your email subject line with [RIG].
We are looking for a Rigger to join our team on a story-driven anime-inspired action RPG with gacha systems and a strong combat focus, developed in Unreal Engine 5 for PC and mobile with controller support .
The game features a third-person camera , a central hub for character and team management, and mission-based levels of around 15 minutes . Our main references are Wuthering Waves , Arknights: Endfield , and Solo Leveling: ARISE , with a visual style that combines a semi-realistic world and stylized characters .
In this role, you will build production-ready rigs in Maya for characters , bipedal creatures , and related asset parts such as hair, outfits, accessories, and weapons . Rigs must align with the UE5 skeleton standard , including IK bones , and support clean integration into our existing pipeline.
You will be part of the Animation Department , working closely with Character Modeling , and will be expected to deliver both high-quality hero rigs and more efficient secondary rigs while maintaining strong deformation quality across high-poly , low-poly , and LOD-based assets.
Responsibilities
skinning
hair, outfits, accessories, and weapons
UE5 skeleton template
Animators
hero characters
high-poly cinematic / PC models
- Troubleshoot rigging and deformation issues during production and support the team with practical, production-oriented solutions.
Must-haves
character rigging
Maya rigging
skinning
creatures
Unreal Engine
IK setup
high-poly
mobile optimization constraints
Nice-to-have
facial rigging
Blender
quadrupedal creatures
gameplay rigs
- Basic technical understanding of Unreal Engine character implementation and animation workflows.
How to apply
Please send us:
CV / resume
portfolio or reel
character rigs, skinning, and deformation quality
availability
yearly salary expectation for fulltime (40h/week)
When applying, please make sure your portfolio clearly shows your individual contribution and includes rigging examples that are relevant to game production.