Job Description
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We are looking for a Rigger to join our team on a story-driven anime-inspired action RPG with gacha systems and a strong combat focus, developed in Unreal Engine 5 for PC and mobile with controller support .
The game features a third-person camera , a central hub for character and team management, and mission-based levels of around 15 minutes . Our main references are Wuthering Waves , Arknights: Endfield , and Solo Leveling: ARISE , with a visual style that combines a semi-realistic world and stylized characters .
In this role, you will build production-ready rigs in Maya for characters , bipedal creatures , and related asset parts such as hair, outfits, accessories, and weapons . Rigs must align with the UE5 skeleton standard , including IK bones , and support clean integration into our existing pipeline.
You will be part of the Animation Department , working closely with Character Modeling , and will be expected to deliver both high-quality hero rigs and more efficient secondary rigs while maintaining strong deformation quality across high-poly , low-poly , and LOD-based assets.