Character Rigger - Anime Arpg

3 de marzo, 2026

No location

Full-time

Remote Game Jobs

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Descripción

Job Description


To help us process your application efficiently, please start your email subject line with [RIG].
We are looking for a Rigger to join our team on a story-driven anime-inspired action RPG with gacha systems and a strong combat focus, developed in Unreal Engine 5 for PC and mobile with controller support .
The game features a third-person camera , a central hub for character and team management, and mission-based levels of around 15 minutes . Our main references are Wuthering Waves , Arknights: Endfield , and Solo Leveling: ARISE , with a visual style that combines a semi-realistic world and stylized characters .
In this role, you will build production-ready rigs in Maya for characters , bipedal creatures , and related asset parts such as hair, outfits, accessories, and weapons . Rigs must align with the UE5 skeleton standard , including IK bones , and support clean integration into our existing pipeline.
You will be part of the Animation Department , working closely with Character Modeling , and will be expected to deliver both high-quality hero rigs and more efficient secondary rigs while maintaining strong deformation quality across high-poly , low-poly , and LOD-based assets.

Responsibilities



skinning

hair, outfits, accessories, and weapons

UE5 skeleton template

Animators

hero characters

high-poly cinematic / PC models
- Troubleshoot rigging and deformation issues during production and support the team with practical, production-oriented solutions.

Must-haves



character rigging

Maya rigging

skinning

creatures

Unreal Engine

IK setup

high-poly

mobile optimization constraints

Nice-to-have



facial rigging

Blender

quadrupedal creatures

gameplay rigs
- Basic technical understanding of Unreal Engine character implementation and animation workflows.

How to apply


Please send us:

CV / resume

portfolio or reel

character rigs, skinning, and deformation quality

availability

yearly salary expectation for fulltime (40h/week)
When applying, please make sure your portfolio clearly shows your individual contribution and includes rigging examples that are relevant to game production.