Job Description
Pleasart Studios is expanding 🚀 We have officially moved beyond the prototype phase of our internal title, Whacky, and are scaling our architecture toward our 2027 launch and our upcoming B2B technical service arm. We aren't looking for people who just want to passively clear Jira tickets. We are looking for systems-minded builders, engineers, and designers who want to step out of the corporate assembly line and take complete ownership of their domains.
Lead Game Developer – Technical Partner
Join us as our first technical hire to own the codebase, optimize our pipeline, and drive technical strategy. The Work: Lead development of complex, systemic gameplay in UE5; write high-performance C++ and architect scalable Blueprint frameworks. Requirements: 5+ years experience shipping titles, expert-level UE5 optimization mastery, and a founding mindset. How to Apply: We value execution and precision over polished cover letters. To apply, email us directly. Please include: Your Work: A link to your portfolio, GitHub, or a comprehensive breakdown of a complex system/level layout you’ve architected in UE5. The Match: A brief, direct note explaining why your background makes you a strong structural match for an early-stage, equity-driven partnership.