Job Description
Unannounced Project | Lunacy Studios | Remote | Full-time
About Us We are a close-knit and creative indie game studio working on a new game after the launch of our debut title: The House of Hikmah . Our next project is a 3D atmospheric exploration game with a tight, focused core loop led by mood and discovery . We're keeping the specifics under wraps for now, but if this sounds like a fit with your design focus and experience, read on!
The Role We're looking for a versatile Senior Game Designer with shipped indie titles who thinks in systems and proves ideas through gameplay. You must be a team player with excellent communication skills and strong technical abilities . You'll own mechanics from early prototypes through to shipped, polished features, working closely with programming, art, narrative, and creative direction to make sure every aspect serves a compelling player fantasy .
Responsibilities
experiential goals
Design
documentation
Collaborate
scope
lead
action player feedback
Requirements
7+ years
Strong rapid-prototyping skills
Hands-on Unreal Engine 5
systems design ability
exploration and atmosphere led
written and verbal communication;
player-centric
- Familiarity with Perforce and remote workflows
Bonus
- Level design experience
- Shipped titles in exploration and survival genres
- Light scripting or technical design background beyond Blueprints
- Knowledge of features in latest Unreal Engine versions (5.7 and 5.8)
Details
- Full-time, remote position
- Work with a team distributed between UTC-7 and UTC+3
How to Apply Fill out the application form! Please note, we are a small team and may not be able to reply to every application. Emails will not be accepted as applications.