Job Description
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for hardworking, Senior Technical Game Designer to focus on creating systems, mechanics, prototypes, workflows and pipelines. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.
Responsibilities:
⢠As part of a highly skilled team that believes in self-sufficiency, the Senior Technical Designerâs responsibilities will include creating new mechanics, systems, event scripting, and interactive objects.
⢠Design, prototype, and implement gameplay systems from the ground up, while extending and iterating on existing systems to deliver a polished, high-quality player experience.
⢠Work with engineering, animation and design teams to implement content, solve workflow issues, and create content pipelines.
⢠We believe in ownership, so the more of your vision that you can prototype and execute with your own skills, the better.
⢠We also believe in open communication and collaboration â use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
⢠You will also work with Please mention the word **SOFT** and tag RODguMTk4Ljk5LjE0Mw== when applying to show you read the job post completely (#RODguMTk4Ljk5LjE0Mw==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.