Remotobot | Senior Ux/ui Designer - Entity

Senior Ux/ui Designer

12 de marzo, 2026

No location

Full-time

Remote Game Jobs

Apply
Descripción

Job Description


About Entity
Entity is on a mission to bring console-quality games to players everywhere — instantly, on any device. Just as software, music and film moved from download and own to click and stream, we believe gaming is shifting from Download and Install to Click and Play Now.
Powered by the latest web technologies and built on the open web, Entity is creating a new home for next-gen instant games. For players, a destination to discover and enjoy incredible new titles (think Steam or YouTube for games). For developers, the tools, publishing power, and access to a truly global audience across every connected device.
Founded by industry veterans and entrepreneurs, and backed by leading investors, we’re assembling our core team. Joining Entity at this stage is a rare opportunity to help shape the future of gaming.

About the Role
We’re looking for a Senior UX/UI Designer to take full ownership of the experience and interface design for Entity’s browser-based gaming platform and HUB. This is a hands-on, high-impact role at the heart of the product, shaping an ultra-modern, slick platform that brings together multiple games with social features, live and game events, streaming, notifications, and platform-level meta systems — all in one cohesive, intuitive experience.
You’ll own design end to end, from early concepts through to live implementation and iteration. We’re looking for someone deeply in tune with what modern users expect from best-in-class platforms across games, social products, and e-commerce, and who knows how to turn complex systems and large amounts of information into clean, accessible, and engaging experiences. You’ll be a self-starter who sets the quality bar, moves fast, and works closely with product and engineering to ship and evolve a platform that feels fresh, modern, and unmistakably premium.

Key Responsibilities:

end-to-end UX/UI design

best-in-class standards across games, social platforms, and digital marketplaces

complex information and systems

platform-level features
- Game discovery and navigation
- Social systems (friends, activity feeds, presence)
- Live events and game events
- Notifications, calls to action, and engagement loops
- Streaming, viewing, and meta-content experiences

scalable design system

Collaborate closely with engineers

research, best practices, and trend awareness

Iterate on live designs

Requirements:

5+ years as a UX/UI Designer

games, entertainment
- A strong portfolio showcasing: Platform or system-level UX design Clean, modern UI design Thoughtful handling of complex information and user flows Deep integration of social systems (not just sharing to social platforms!)

current UX/UI trends

multiple platforms and devices

Strong product thinking

responsive, web-based products

work independently, take ownership

clearly articulate design decisions

Nice to have:

live-service products or platforms

games or entertainment

motion design, micro-interactions, or prototyping

working closely with engineering teams

player-centric or community-driven products

Working Conditions
This is a remote-first position, allowing employees to work from anywhere with a reliable internet connection, a suitable home-working setup and within +/- 3 hours GMT timezone. We place a strong emphasis on individual responsibility to manage time and work, enabling employees to accommodate their personal life requirements.
Occasional travel may be required for team meetings, industry events, or visits to game development studios. Some flexibility in working hours may be necessary to accommodate meetings with international partners or developers in different time zones.

Application Note
When applying, please include the phrase “clarity over cleverness” somewhere in your application.
In addition, briefly answer the following (2–3 sentences is enough):
Name one platform experience you think is exceptionally well-designed, and one that isn’t — and explain why in your own words.