Surfacing Artist

10 de febrero, 2026

No location

Full-time

REMOTE.CO

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Descripción

Job Description

About the Role
Title:
Surfacing Artist (Look Dev) - Feature (Short Term)
Location:
Vancouver BC CA
Workplace:
Hybrid remote
Job Description:
OUR STORY
For more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation. Our pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything! If you want to be part of an environment that empowers you to experiment, learn, and contribute to exciting projects, come and join us.
We are looking for a
Surfacing Artist with a strong look development background
to help transition assets from an existing Katana-based pipeline into Blender. This role involves
rebuilding shaders, reconnecting textures, and ensuring visual parity
as assets move between pipelines.
While some light surfacing adjustments may be required, the core of this role is
look development and shader reconstruction.
Candidates should be comfortable working within a defined workflow and following it precisely.
This is a
junior to mid-level position
for an artist with solid foundational experience who is comfortable owning lookdev tasks under guidance.
Key Responsibilities
Rebuild existing shaders in
Blender
based on assets originating from
Katana
Reattach and correctly configure texture maps to match the original look as closely as possible
Work extensively with
node-based shader networks
Ensure correct
color space management
across textures and shaders
Validate PBR workflows and maintain consistency across assets
Follow established lookdev workflows exactly, with training provided
Collaborate with Surfacing, Lighting, and FX to ensure assets integrate cleanly into the new pipeline
Requirements
Experience as a
Surfacing or Look Development Artist
(junior–mid level)
Strong working knowledge of
Blender
(primary software)
Experience with
Katana
(secondary software)
Solid understanding of
node-based shader workflows
Strong grasp of
PBR principles
Understanding of
color spaces and texture management
Comfortable rebuilding shaders rather than authoring from scratch
Able to follow defined workflows closely and consistently
Benefits
Location: Candidates based in BC will be prioritized.
Pay Range:
CAD $1350 - $1500 per week
This salary range reflects our current expectations for these roles as of this posting’s date. Your final salary offer will consider various key factors, including your education, qualifications, certifications, experience, skills, geographical location, as well as the needs and requirements of the business.
Flexible work environment, Extended Health and Wellness from day 1, RRSP matching are just some of the benefits.
At Bardel, we recognize that flexibility is key to doing great work.
Our hybrid work environment is a valued perk designed to support individual accountability and empower our teams to work where they’re most productive. We offer the choice to work remotely, balanced with intentional in-person time for collaboration, creativity, and team building.
This role requires in-studio attendance at our Vancouver studio during onboarding and predetermined Rush Weeks.
If this seems like a good fit, what are you waiting for, get your application in!