Job Description
ROLE OVERVIEW
We are seeking a Technical QA Engineer who is as comfortable finding bugs in a VR environment as they are writing C# scripts to automate performance and gameplay tests in Unity. In this role, you will split your time between hands-on testing alongside our QA Lead and working directly with the Development Lead to build and maintain automated testing tools.
This is a 100% remote position, but unfortunately we can only consider applicants from UK , Ireland , France and USA .
RESPONSIBILITIES
QA
- Work closely with other disciplines to identify both potential and observed bugs for assigned features
- Generate high quality bug reports and verify bug fixes
- Test games in both LIVE and QA environments across supported VR platforms
- Perform internal playtests alongside other members of the team
- Collaborate with the QA Lead to create and execute comprehensive test plans
- Support the release process across all required platforms with build verification and investigation of community-reported issues
Technical
- Develop and execute performance and stability tests within the Unity Editor and on target VR hardware
- Collaborate with the Development Lead to design, implement, and maintain automated test suites
C#
PowerShell
CI/CD pipelines using Azure DevOps
- Assist with monitoring build health, test results, and performance regressions across automated builds
QUALIFICATIONS
3+ years
at least one game
Unity
Unity Test Runner (Edit Mode and Play Mode tests)
CI/CD systems such as Azure DevOps Pipelines
PowerShell
- Excellent attention to detail and ability to identify inconsistencies, issues, or things that don't look right
- Ability to work and communicate effectively with people at all levels
remote workplace
PREFERENCES
Blade and Sorcery gameplay
VR titles and working with VR hardware
- Passion for games