Job Description
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We're looking for a UI/UX Designer to join our team on a stylized anime action RPG/gacha title for PC and mobile, including controller support. Our game is story-driven with a strong focus on combat, a third-person camera, and a structure built around a main lobby where players manage their inventory, equipment, and individual characters before entering level-based missions of approximately 15 minutes each.
Our visual and product direction is inspired by titles such as Digimon, Wuthering Waves, Arknights: Endfield, Zenless Zone Zero and Solo Leveling: Arise.
We are looking for someone who can take strong ownership over the entire UI process, from initial UX thinking and wireframes to polished mockups, motion concepts and high-quality final UI assets.
Responsibilities
• Own the UI/UX design process across the game in close collaboration with design, programming and art direction.
• Translate game requirements, feature briefs, references and visual goals into sketches, wireframes, user flows, mockups and final UI designs.
• Help shape the UX of a cross-platform experience for PC, mobile and consoles.
• Create a user interface that is not only visually appealing, but also highly readable, intuitive, and satisfying to use.
• Translate wireframes into polished interface concepts with strong motion design thinking, helping to avoid static or lifeless UI presentations.
• Prepare clear documentation and handover materials so that engineers can implement the user interface efficiently.
• Contribute to a growing style guide/user interface guide document and support process documentation in parallel with production.
• Collaborate where necessary with monetization-related design to create strong rewards presentation and other high-impact interface moments.
Essentials
• Professional experience as a UI designer, UI/UX designer or similar role in the games industry.
• Strong understanding of the principles of readability, information hierarchy, design clarity and user experience.
• Strong modular thinking, with the ability to create scalable and reusable UI solutions that improve production efficiency while maintaining a compelling user experience.
• Experience in creating wireframes, user flows, polished mockups and production-ready UI documentation.
• Strong understanding of how to create interesting and juicy UI motion concepts that bring interfaces to life and support the feel of the game.
• Strong communication skills and comfort working closely with game designers, programmers, and art stakeholders.
• Experience creating and maintaining a UI design system/style guide during production.
• Passion for creating 2D UI elements and assets yourself, not just the UX design and concept.
nice to have
• Experience as a 2D artist for interface elements, icons, frames, panels and other supporting visual resources.
• Experience with Unreal Engine UI workflows, especially:
• UMG
• Widget animations
• Materials with UI effects
• Ability to create UI layouts directly in the Unreal Widget Designer.
• Experience in preparing motion references or implementation-oriented design documentation for engineers.
• Experience with reward presentation, monetization-related UI, or gacha-based UI moments.
Tools
Our current design workflow includes Figma and Miro. We are open to candidates who bring additional tools to the process if they improve results and collaboration.
How to apply
Please send us:
• Your portfolio
• A brief introduction
• Your availability
• Your annual salary expectation for full time (40h/week)
• Any relevant examples of game UI work shipped or in production.
If you're excited about creating a sleek, readable, high-impact UI for a combat-focused anime action RPG, we'd love to hear from you.