11 de enero, 2026
No location
Part-time
Remote Game Jobs
Job Description
Overview
We are hiring a 3D character animator for a paid test assignment to evaluate animation quality, technical execution, and Unity integration before moving forward with a full or part time position working with a much larger animation library.
Required Technical Skills
Applicants must demonstrate solid experience with:
- 3D character animation (realistic, performance-driven)
- 3ds Max Biped rigs (or clearly explain an alternative workflow)
- Clean looping animations and smooth blending
- Upper-body animation that layers cleanly over idles
- Unity animation setup (Animator Controller, clip setup, basic state transitions)
- Organized delivery with clear naming conventions
Nice to have (not required):
- Mocap capabilities, cleanup, and enhancement
- IK-assisted animation workflows
To Apply, Please Include:
- Character animation samples (not environment-only work)
- Brief explanation of your Unity animation workflow
Final Output Requirements
- Properly configured clips (looping, root motion as appropriate)
- Import and set up all animations in Unity
- Animator Controller with basic states and transitions
- Clean, usable setup ready for in-project testing
- Unity scene or package demonstrating working animation setup
- Consistent, descriptive naming convention
Character & Style
Character
Rig
Style
Context
Test Deliverables (Scope of Work)
1. Mesh / Rig Prep (Light Touch)
only if required
- No full re-rig or character redesign expected
2. Greeting Animation Sequence (Core Test)
Deliver a short, camera-facing interaction broken into three animation clips: