Unity 3d Character Animator (rigging, Ik, Technical Animation)

11 de enero, 2026

No location

Part-time

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Descripción

Job Description


Overview
We are hiring a 3D character animator for a paid test assignment to evaluate animation quality, technical execution, and Unity integration before moving forward with a full or part time position working with a much larger animation library.

Required Technical Skills
Applicants must demonstrate solid experience with:
- 3D character animation (realistic, performance-driven)
- 3ds Max Biped rigs (or clearly explain an alternative workflow)
- Clean looping animations and smooth blending
- Upper-body animation that layers cleanly over idles
- Unity animation setup (Animator Controller, clip setup, basic state transitions)
- Organized delivery with clear naming conventions
Nice to have (not required):
- Mocap capabilities, cleanup, and enhancement
- IK-assisted animation workflows



To Apply, Please Include:
- Character animation samples (not environment-only work)
- Brief explanation of your Unity animation workflow



Final Output Requirements
- Properly configured clips (looping, root motion as appropriate)
- Import and set up all animations in Unity
- Animator Controller with basic states and transitions
- Clean, usable setup ready for in-project testing
- Unity scene or package demonstrating working animation setup
- Consistent, descriptive naming convention



Character & Style

Character

Rig

Style

Context



Test Deliverables (Scope of Work)

1. Mesh / Rig Prep (Light Touch)

only if required
- No full re-rig or character redesign expected

2. Greeting Animation Sequence (Core Test)
Deliver a short, camera-facing interaction broken into three animation clips:


  1. Waiting Idle (Looping)

    • 1–2 seconds

    • Arms behind back, hands crossed

    • Slight forward lean, subtle idle motion

    • Head tilted, looking toward approaching camera



  2. Welcome Gesture

    • 1–2 seconds

    • Opens arms slightly, presenting the space

    • Confident and natural (not theatrical)



  3. Self-Introduction Gesture

    • 2–3 seconds

    • Hand to chest with a small bow

    • Followed by a friendly gesture toward the camera





3. General Idles (Looping)
Provide two distinct idle animations :
- Idle A – Listening Alert posture, focused on the camera Occasional nods acknowledging an unseen speaker
- Idle B – Excited Talking Lively upper-body motion Expressive arm and hand gestures reinforcing speech
Each idle must loop cleanly and feel natural.



Evaluation Criteria
- Animation quality and performance realism
- Technical cleanliness (loops, blending, Unity setup)
- Communication skills, reliability, and efficiency
Strong results will lead directly to a larger, long-term animation contract.