Job Description
To help us process your application efficiently, please start your email subject line with “ [KCVFX] ” . We're building a stylized anime action ARPG set in a dark fantasy world, developed in Unreal Engine 5. Combat is fast, readable, and spectacle-driven; think the visual energy of titles like Wuthering Waves , grounded in a darker, moodier art direction.
As a Senior VFX Artist , you'll help shape the look and feel of our real-time effects across the whole project: from split-second combat abilities to atmospheric environments and high-impact cinematic moments. Working alongside our existing VFX artist, you'll help raise the quality bar, refine our VFX pipeline and style guides, and be a key creative voice shaping how the game feels to play.
This is a senior, hands-on role. You'll collaborate day to day with our other VFX artist, as well as with combat designers, gameplay programmers, animators, and art direction, to make every hit, dash, and ultimate land with weight and clarity.
Responsibilities
combat and gameplay
boss and enemy VFX
environmental and atmospheric effects
cinematic VFX
style guides, standards, and reusable systems/libraries
PC and mobile
- Partner with gameplay and technical artists to integrate VFX cleanly with our ability system and animation pipeline.
- Mentor and give feedback to other artists, and help shape our VFX pipeline and tooling.
Requirements
5+ years
Unreal Engine 5
stylized / anime-style real-time VFX
game feel and combat readability
flipbooks, meshes, trails, and materials
material editor / node-based shaders
performance optimization
English
Nice to have
mobile
Unreal's Gameplay Ability System (GAS)
Houdini
HLSL / custom shader
action ARPG / character-action
- Basic scripting (Python / Blueprint) for VFX tooling and workflow automation.
How to Apply
Please send us the following:
CV or résumé
portfolio showcasing
availability
[KCVFX]
To help us process your application efficiently, please start your email subject line with “ [KCVFX] ” .