Senior Visual Effects Artist

February 25, 2026

No location

Full-time

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Job Description

Job Description
You will be responsible for creating and bringing visual effects to life in real time, ensuring they reflect the vision and style of the project. We will work closely with art, design and technical teams to integrate the effects in a fluid and optimized way into the game.
Responsibilities:
Design and implement high-quality visual effects, such as explosions, fire, smoke, magic, particles, or environmental interactions.
Collaborate with the art director so that the effects are aligned with the visual direction of the project.
Integrate effects with game systems and mechanics together with designers and technical artists.
Constantly improve visual effects processes, workflows and practices.
Optimize all effects to work smoothly on target platforms.
Review and refine effects based on feedback from art, design and technical teams.
Prototype new ideas and techniques, evaluating their feasibility, performance and visual impact.
Guide and support junior artists, sharing knowledge and maintaining high quality standards.
Collaborate with QA to resolve visual or performance issues.
Ensure consistency and quality in all visual effects.
Requirements:
Minimum 5 years of experience in visual effects for video games.
Previous experience in a senior visual effects position.
Mastery of modern game engines (Unreal Engine, Unity) to create real-time effects.
Knowledge of shaders, particles, materials and real-time rendering.
Proficiency in Houdini for procedural effects and real-time simulations.
Experience optimizing effects for different platforms.
Ability to balance artistic quality and technical limitations.
Experience working in multidisciplinary teams.
Good communication skills and fluent English.
Familiarity with console development and specific limitations of each platform.
Knowledge of scripting and technical art workflows.

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