Job Description
Job Description
A visual effects profile is sought to work on the creation and integration of VFX in video games, collaborating with creative and engineering teams to support game systems and ensure a coherent and optimized visual result on different platforms.
Responsibilities:
Creating visual effects using a third-party proprietary engine.
VFX development with external editing tools such as Popcorn FX.
Creation of visual resources such as textures, static meshes and shaders.
Collaboration with art, engineering and design teams to integrate effects into the game.
Visual effects optimization to improve performance on various platforms.
Direct communication with technical and artistic teams to resolve implementation and work coordination incidents.
Participation in the visual definition of effects within the project environment.
Requirements:
More than 5 years of experience in the video game industry in the area of visual effects.
Advanced English level.
Experience in communication with teams.
Knowledge of artistic principles applied to VFX such as color, shape, proportion and rhythm.
Advanced experience in Unreal Engine.
High knowledge of Popcorn FX.
Ability to work in teams and collaborate in development environments.
Initiative to propose creative solutions.
Ability to resolve technical incidents autonomously.
Proficiency in Photoshop, Substance or similar tools for creating textures.
Experience with 3D tools such as Blender, Maya, 3DS Max or Houdini for mesh creation.
Knowledge of creating shaders using node-based tools such as Shader Graph or Amplify Shader.
Experience with proprietary or third-party engines.
Ability to adapt to new tools and engines.
Houdini knowledge.
Experience with Embergen or Liquigen.
Basic knowledge of C#.
Experience in simple animations in 3D tools.
Knowledge of Substance Designer, Illugen or other texturing tools.
Knowledge of HLSL or GLSL applied to visual effects.
Salary to receive
To agree