Job Description
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We are looking for a Technical Artist with deep expertise in material creation, shader development, and environment technology in Unreal Engine 5. In this role, you will bridge the gap between artistic vision and technical implementation, building and maintaining the material foundation for both characters and environments, owning the technical environment pipeline, and supporting the environment art team in solving complex technical challenges.
Responsibilities
Materials & Shaders
Environment and Character Master Materials
- Continuously evolve and extend materials to meet the expanding needs of a growing AA production.
platform preparation
- Partner with the Technical Director on performance-critical artistic decisions.
documentation
Environment Technology
vegetation pipelines
Landscape/Terrain systems
environment scenes
automatic level streaming
Required Skills
Material & Shader Expertise
- Scalability and quality-tier systems (feature tiers, sensible defaults)
- Custom Depth and Stencil shaders
- Dissolve and transition shaders
- Clean Material Instance workflows with artist-friendly parameter design
Production Experience
Mobile + PC/Console
- Professional experience as a Technical Artist specializing in shaders and materials, ideally on an anime-themed or stylized game project
- Strong emphasis on structure and handover quality: consistent naming conventions, intuitive parameter UX, and maintainable material graphs
Environment Technical Skills
- Solid understanding of environment profiling (GPU/CPU budgets, draw call management, LOD strategies)
Level Streaming
Nice to Have
- Hair (Groom) setup and/or Chaos Cloth configuration and tuning
- Experience building tools or dynamic systems that enhance artist capabilities and accelerate content creation
- Knowledge about environment & material relevant project settings
How to Apply
Please send us the following:
CV or résumé
portfolio or reel
availability
annual salary expectation
[SSTAES]
When applying, please ensure your portfolio clearly highlights your individual contributions and includes material, shader, or environment technology examples relevant to real-time game production.
To help us process your application efficiently, please start your email subject line with “ [SSTAES] ” .