Technical Artist: Environment & Materials - Anime Arpg

6 de marzo, 2026

No location

Full-time

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Descripción

Job Description

To help us process your application efficiently, please start your email subject line with “ [SSTAES] ” .
We are looking for a Technical Artist with deep expertise in material creation, shader development, and environment technology in Unreal Engine 5. In this role, you will bridge the gap between artistic vision and technical implementation, building and maintaining the material foundation for both characters and environments, owning the technical environment pipeline, and supporting the environment art team in solving complex technical challenges.

Responsibilities

Materials & Shaders

Environment and Character Master Materials
- Continuously evolve and extend materials to meet the expanding needs of a growing AA production.

platform preparation
- Partner with the Technical Director on performance-critical artistic decisions.

documentation

Environment Technology

vegetation pipelines

Landscape/Terrain systems

environment scenes

automatic level streaming

Required Skills

Material & Shader Expertise
- Scalability and quality-tier systems (feature tiers, sensible defaults)
- Custom Depth and Stencil shaders
- Dissolve and transition shaders
- Clean Material Instance workflows with artist-friendly parameter design

Production Experience

Mobile + PC/Console
- Professional experience as a Technical Artist specializing in shaders and materials, ideally on an anime-themed or stylized game project
- Strong emphasis on structure and handover quality: consistent naming conventions, intuitive parameter UX, and maintainable material graphs

Environment Technical Skills
- Solid understanding of environment profiling (GPU/CPU budgets, draw call management, LOD strategies)

Level Streaming

Nice to Have
- Hair (Groom) setup and/or Chaos Cloth configuration and tuning
- Experience building tools or dynamic systems that enhance artist capabilities and accelerate content creation
- Knowledge about environment & material relevant project settings

How to Apply
Please send us the following:

CV or résumé

portfolio or reel

availability

annual salary expectation

[SSTAES]
When applying, please ensure your portfolio clearly highlights your individual contributions and includes material, shader, or environment technology examples relevant to real-time game production.
To help us process your application efficiently, please start your email subject line with “ [SSTAES] ” .